Placing objects on shelves is not fully functional yet - the lower rungs of shelves don’t support most floor decorations BUT will tolerate most appropriately sized stash boxes. All floors and edges have snap points you can choose to use. The budget seems to be the same for all 3 at the moment.The Utility room has a small hatch entrance and the Lobby and Atrium have 2, A VERY LARGE vault entrance/giant concrete box and a small vault door.There were, however, some leaks that suggested a large cave interior may be on it's way as there is code relating to a few different interiors.You can build inside it but random builds don't necessarily look right within the inside of a vault. The Lobby and Atrium seem to suffer from the same issues as one another, they're too big with not enough to fill it accordingly.You're able to fill it pretty nicely However there isn't really enough space to build something, this is definitely more of a decorative area. The Utility room has a fair amount of space considering that it is the free one.No more "part of the structure would not be accessible". You can place things randomly floating in the air if that's your thing. Builds no longer need to be connected to the ground.This comes in handy when you want to build something a little less conventional. You now have the option to turn snapping on/off when placing walls, floors or stairs. You can now place items on shelves with each shelf having collision allowing for individual placing.However it isn't completely without some glaring issues/downsides.Ī lot of the restrictions have been either dumbed down or removed. Overall shelters have a lot of potential to be great for camp builders, they provide an area with a lot less restrictions than a normal CAMP.
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