Running Windows in any sort of virtualized/emulated environment, e.g.Games that require an internet connection.Note that debug logs may include additional sensitive information, such as key presses registered by the application or any text displayed by it.įor various reasons, the below cases are not supported: the Windows user name from the user configuration path). You may remove any personal information from log files (e.g. Attach at least the info level logs if possible. Please provide as much information as possible when reporting issues, especially the title of the affected application(s), GPU model, Windows version and any steps needed to reproduce the problem. Starting with v0.4.0, configuration is supported through text files, and partially through an in-game overlay. You can also delete any leftover log files (DDrawCompat-*.log or ddraw.log). Uninstallationĭelete DDrawCompat's ddraw.dll file from the game's directory. If no log file is created, then DDrawCompat was not picked up by the game (or logging was disabled via configuration) - check the wiki for possible solutions. Once you start the game, a log file should be created in the same directory with the name DDrawCompat- exename.log (or ddraw.log in versions prior to v0.3.0). You can try to replace it with DDrawCompat's ddraw.dll, but make sure you create a backup of the original file first. If there is already an existing ddraw.dll file there, it is probably another DirectDraw wrapper intended to fix some issues with the game. Unzip the file and copy the extracted ddraw.dll to the target game's install directory, next to where the main executable (.exe) file is located. Desktop Composition must be enabled (especially for windowed mode applications)ĭownload the latest binary release from the releases page (avoid the attachments with "debug" in the file name unless you know what you're doing).WDDM-compatible graphics driver - the legacy XPDM drivers are no longer supported (since v0.3.0).RequirementsĪdditional requirements for Windows Vista and 7 only: There is no API conversion involved, most of the rendering is still done by the native DirectDraw/Direct3D 1-7 and GDI libraries. DDrawCompat is a DLL wrapper aimed at fixing compatibility and performance issues for games based on DirectDraw and Direct3D 1-7.
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